Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- Updated spell level and casting values for all bound spell items.
- Updated all spells to account for area and aura effects.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Added effective range to all weapons.
- Undead ignore the Independent special rule.
- Volley Guns have range of 12/24", are S5, Rapid Fire, not armour piercing.
- Swivel Guns have Multiple Wounds (D3), not armour piercing.
- Updated spell level and casting values for all bound spell items.
- Vampiric models treat all rivers as Deadly Terrain unless they are mounted.
- Denizens of the Deep is a direct damage spell with a range of 24" that causes 6D6 Strength 2 Hits.
- Clarified which spells that target undead includes and excludes mounts.
- Deathly Cabal is a Level 2 spell, 8+ to cast. Until the start of the caster's next Magic phase, the target gains the Magical Ward (6+) and Fear special rules.
- Raise Dead is a Level 3 spell.
- Wind of Undeath is a direct damage aura spell with a range of 12". Each unit within range suffer 2D6 Strength 3 Hits which Ignores Armour Saves. Does not summon Spirit Hosts. Cast on 13+.
- Fleet Admiral has S6, not Wizard by default, costs 190 pts.
- Zombie Gunners cost 5 pts. Increased cost of weapon options.
- Gunnery Mob: A unit with this upgrade follows the Split Profile rules for Monsters. It includes two Deck Gunners (Undead, Zombie) riders armed with handguns with the Waterlogged Weapons special rule.
- Count Noctilus costs 330 pts.
- Skretch Half-Dead costs 80 pts.
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