Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated spell level and casting values for all bound spell items.
- Units with the Arrows of Asaph special rule ignore all shooting modifiers that are not caused by magic items or spells.
- Relic of the Desert Sun costs 20 pts.
- Enkhil's Kanopi: Bound spell (Level 1, cast on 5+). This is a special aura spell with a range of 24". Roll a D6 for every 'remains in play' and active spell that lasts more than one turn within range: on a 2+ that spell is automatically dispelled. For each spell that is ended in this way, add D3 power dice to your power pool. Costs 35 pts.
- Tapestry Of Conquered Lands costs 30 pts.
- Icon Of The Sacred Eye costs 30 pts.
- Tomb Kings cost 155 pts.
- Tomb Prince has S5, cost 105 pts.
- Liche High Priest has WS4, T3, I4, A2, cost 160 pts. May take light armour.
- Bows replaced by shortbows.
- Removed Skulls of the Foe.
- Warsphinx and Necrosphinx are T7.
- Removed Thundercrush Attack.
- Settra the Imperishable costs 535 pts.
- Khalida has S5, W4, costs 300 pts.
- Khatep costs 330 pts.
- Arkhan the Black has WS5, I4, costs 340 pts.
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