Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Updated all spells to account for area and aura effects.
- Updated spell level and casting values for all bound spell items.
- Updated all missile weapons with effective/long range.
- Harmony only requires US5 to take effect.
- A Celestial Blade gives the wielder +1 To Wound, not armour piercing.
- Crane Guns have a range of 18/36”, S6, not armour piercing, have Move or Fire unless mounted.
- Three-eyed guns have a range of 9/18”, S5, not armour piercing.
- Dragon Fire and gunpowder bombs cause D3 hits, cannot misfire.
- Blossom Wind has a range of 24".
- Increased cost of most Magic Armour.
- Scrolls Of Wei-Jin: The bearer of this item gains the Loremaster special rule. However, they may only attempt to cast a number of spells equal to their Wizard level. Costs 20 pts.
- Banner of the Dragon's Wrath is no longer infantry only.
- Standard of Nan-Gau: The unit carrying this banner gains 6" to the effective range of their missile weapons.
- Gelestial General/Captain costs 105/60 pts. Cannot take shields.
- Dragon-Blooded Shugengan costs 240 pts. Cannot take missile weapons except dragon fire pistols. Can take medium armour.
- Dragon Descendant costs 340 pts.
- Grand Alchemist/ Supreme Astromancer has WS4, T3, I4, A2, cost 160 pts.
- Added Gate Keepers as a weaker version of Gate Masters. Gatemasters cost 70 pts with increased stats. Cannot take additional hand weapons, celestial blades, great weapons or handguns.
- Harmony of Stone & Steel: A Gate Master and any unit they join gain the Disciplined special rule.
- Blademasters can take Celestial Blades.
- Great Spirit Longma has Natural Armour (5+)
- Peasant/Jade Bowmen have shortbows by default, cost 4/6 pts. Can take longbows. Increased cost of weapon options by 1 pt.
- Hill Tribesmen/Monkey Warriors are Independent.
- Hill Tribesmen can be upgraded to both ambushers and skirmishers.
- Crane Gunners cost 15 pts.
- Grenadiers may take Leaders.
- Ogres cost 27 pts.
- Shortbows/crossbows for Terracotta Warriors cost 1/2 pts.
- Onyx Crowmen have Expendable, Magical Attacks and Unstable.
- Sky Bombs are S4, not armour piercing. Scatter D3”, roll of natural 1 = Misfire.
- Celestial Lion has Mighty Blow (1) and Natural Armour (6+), costs 145 pts.
- Great Moon Bird has A4, costs 140 pts.
- Rocket Salvo is not armour piercing.
- Grand Cannon costs 125 pts.
- Fire Rain Rocket costs 85 pts. Are special units.
- War Chariots and War Drums may take medium armour.
- Terracotta Sentinels have T7, cost 235 pts.
- Guardian Lions have S6, T7, W6, I1, A5, cost 240 pts.
- Miao Ying cists 525 pts.
- Yuan Bi costs 455 pts.
- Wind Bow has a range of 32/48".
- Guan Fei does not re-roll failed break tests.
- Liu Yun, Hua Gongzhu and Guan Fei have Celestial Forged Armour.
- Grand General: All friendly units with the Yin or Yang special rules within 12" of Liu Yun have the Disciplined special rule.
- Hua Gongzhu costs 175 pts.
- Tian Shi costs 335 pts.
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