Tuesday, 19 May 2026

Warhammer: Estalia 3.0 out now!

Patch Notes:

  • Merged Lords and Heroes of the same type into one character entry with two separate profiles.
  • Increased cost of close combat weapons and shields for characters.
  • Streamlined cost of mounts for characters.
  • Characters do not have armour by default.
  • Reduced the cost of Magical Wards from most magic items.
  • Updated spell level and casting values for all bound spell items.
  • The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
  • Added maximum unit sizes to all units (typically 3x their minimum unit size).
  • Added multiple magic items previously in the Main Rulebook.
  • Bows are replaced with shortbows.
  • Pistols of the Duel are S5, do not have an effect in combat. Cost 15 pts.
  • Grand Commander/Captain costs 90/50 pts.
  • Grand Mago has WS4, T3, I4, A2, costs 160 pts.
  • High Priest of Myrmidia has MR(1), costs 130 pts. Priest of Myrmidia costs 90 pts.
  • War Dogs cost 5 pts, Handlers cost 10 pts.
  • Muskets have S5, not armour piercing. Are ponderous.
  • Each Hit with a Grenade is multiplied into D3 Hits. Does not cause misfire damage.
  • Mountain Bandits cost 8 pts.
  • Ogres cost 27 pts. 
  • Ogre pistol has a range of 12/24", S5, not armor piercing.
  • Ogre handgun has a range of 18/36", S6, not armor piercing.
  • Blessed Cuirass: Magic Armour. Heavy armour. The wearer gains the Fly (10) special rule and a Magical Ward (4+), which may be re-rolled.

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