Patch Notes:
- Merged Lords and Heroes of the same type into one character entry with two separate profiles.
- Increased cost of close combat weapons and shields for characters.
- Streamlined cost of mounts for characters.
- Characters do not have armour by default.
- Reduced the cost of Magical Wards from most magic items.
- Updated spell level and casting values for all bound spell items.
- The Battle Standard Bearer can have a Magic Standard with no points limit in addition to any other Magic Items they might have.
- Added maximum unit sizes to all units (typically 3x their minimum unit size).
- Added multiple magic items previously in the Main Rulebook.
- Bows are replaced with shortbows.
- Pistols of the Duel are S5, do not have an effect in combat. Cost 15 pts.
- Grand Commander/Captain costs 90/50 pts.
- Grand Mago has WS4, T3, I4, A2, costs 160 pts.
- High Priest of Myrmidia has MR(1), costs 130 pts. Priest of Myrmidia costs 90 pts.
- War Dogs cost 5 pts, Handlers cost 10 pts.
- Muskets have S5, not armour piercing. Are ponderous.
- Each Hit with a Grenade is multiplied into D3 Hits. Does not cause misfire damage.
- Mountain Bandits cost 8 pts.
- Ogres cost 27 pts.
- Ogre pistol has a range of 12/24", S5, not armor piercing.
- Ogre handgun has a range of 18/36", S6, not armor piercing.
- Blessed Cuirass: Magic Armour. Heavy armour. The wearer gains the Fly (10) special rule and a Magical Ward (4+), which may be re-rolled.
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